Jagged Alliance is a solid looking DS title, and while it’s not exceptional in any way, it looks good enough that you can figure everything out with little trouble. The pacing of the storyline is nice, as you get a little bit of story every so often, which gives you enough motivation to complete your tasks aside from the obvious BECAUSE THOU MUST, and the game isn’t stuffed full of exposition every five minutes, which is nice for entirely different reasons. Aside from the odd daily side missions that pop up to give you focus, most of the story is told in the beginning of the game, and then doled out sporadically in small snippets as you accomplish your secondary goals. From there, you’ll take on the task of liberating the island from Santino through your recruited mercenaries, using whatever means and tactics you deem appropriate. You are contacted by Doctor Jack Richards and his daughter Brenda to amass a mercenary force and take back the island from Santino so the doctor can return to his work. You take on the role of a nameless representative of the Association of International Mercenaries, or AIM, a mercenary organization who performs various and sundry tasks of less than savory sorts for cash. The secondary researcher Lucas Santino, after setting events into motion that have allowed him his own research station on the island, has decided to take the remainder of the island by force. So there’s apparently been something of a hostile takeover of the research facility on Metavira Island that is researching the Fallow trees on the island, as their sap has proven to be an effective cure for some type of illness. It’s still as solid a strategy game as it ever was, but does it hold up well to its PC counterparts and sequels? More importantly, on a console that has no shortage of strategy games, is Jagged Alliance worth your time? The DS has become something of a resurrection place for old PC titles, and now Jagged Alliance has seen a DS remake, courtesy of Strategy First and Cypron Games. Since then a few other companies seem to have picked up where Sir-tech left off with additional expansions and an as-of-yet unreleased sequel. The franchise achieved a small amount of success that generated a solid sequel and an expansion pack before Sir-tech apparently went out of business in 2001. The original game was quite revolutionary at the time, featuring personality-filled characters and a large amount of items and statistics for each character, and it generated a solid buzz at the time from strategy fans. Jagged Alliance originally came out on the PC back in 1994 as something of a more involved, mercenary-based version of popular PC mainstay X-Com: UFO Defense.
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